ISSN 2409-7616

Lanina S.Yu.

A COMPLEX OF GAME MODULES AS A MEANS OF FORMING PROFESSIONAL AND UNIVERSAL COMPETENCIES OF STUDENTS IN SECONDARY EDUCATION

UDC 377.131

Lanina S.Yu.1 (Blagoveshchensk, Russian Federation) – swetl.lanina@yandex.ru

1Blagoveshchensk State Pedagogical University

Abstract. The issue of improving the quality of training for graduates of secondary vocational education institutions is relevant today, as the country is experiencing a shortage of specialists with this level of education. The article examines the use of a set of game modules as an effective means of simultaneously developing both professional competencies and universal competencies of students in secondary vocational education institutions. The main part of the article describes the structure and content of the game module suite, using the “Steps of Mastery” as an example. The proposed suite includes elements simulating real-life processes that may occur in specific professional activities, case studies, as well as business and role-playing games. As an example, one possible version of the methodological passport for the game module “Case Ring: Basic Level” is considered. The methodological passport presents the following parameters: target audience; duration; goal; competencies to be developed; necessary resources; game progress; and evaluation criteria. The need to integrate a set of game modules into the educational process is substantiated. Game modules enable the transformation of theoretical knowledge into sustainable professional skills. It is emphasized that the use of a set of game modules stimulates the development of critical thinking, teamwork, leadership skills, and preparation for future professional activities. Methodological recommendations are offered for teachers and methodologists at secondary vocational education institutions, facilitating the successful and effective implementation of the proposed set of game modules, “Stages of Mastery.” The article is of practical interest to teachers of secondary vocational education institutions, methodologists and researchers dealing with issues of gamification of education.

Keywords: professional competencies, universal competencies, game-based methods, students, secondary vocational education institutions.

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For citation: Lanina, S. Yu. (2026). A complex of game modules as a means of forming professional and universal competencies of students in secondary education. CITISE, 2, 68–76. (In Russian).